| my rating 5 5 |
Uhlrik
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8/5/2004 3:10:29 PM |
WOOT! WOOT! 2 1337 4 j00 as long as you have hank hall in your deck (u'd be stupid if you didnt) this card is useful turn one and even better turn 3. it has a boost that acualy makes up for the cost. a 2 2 and 4 4 on turn 3!
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| my thoughts |
poi
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8/9/2004 1:20:10 AM |
i think dawn granger is good but if ur using her and hank hall u have to concider them as 3 drops because of there powers the work really well together and remeber if both r in play and in the same row always put hank hall to the left of dawn (look at picture)
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| darn :( |
KingGarth007
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10/9/2004 2:05:22 PM |
you have to wait till' turn 3 to play either dawn Granger or Hank hall because of the boost2 and his boost1. :( :(
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| Board advantage... |
swarm_spider16
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1/28/2005 12:12:29 AM |
Board advantage!!!
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| why turn 3? |
Bat-bob
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2/28/2005 9:49:12 PM |
almost every time i've had dawn in the opening hand, hank was usually the next draw. by turn 2 i had dawn at 2-2 and hank at 4-4 as compared to my opponents 1-1 and 2-2. don't have to wait till turn 3 just to use them, but i do admit the board advantage is nice.
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| Team attack goodness. |
The Watcher
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5/15/2005 7:11:26 PM |
Teen Titans are all about board advantage and this just adds to that and encourages team attacks. You want Robin out the turn before Dawn and Hank hit the table for team attack goodness.
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shockervsme
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8/25/2006 11:57:13 AM |
dove plus hank hall equals greatness
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stevepratt
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11/5/2006 7:18:26 PM |
One of biggest 1 drops in the game... well.. big when her partner is out :D
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