While you control Hank Hall, Dawn Granger gets +1 ATK and +1 DEF.
Boost 2: When Dawn Granger comes into play, if you don't control Hank Hall, search your deck for a card named Hank Hall and put it into your front row. Shuffle your deck.
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my rating 5 5
Uhlrik
8/5/2004 3:10:29 PM
WOOT! WOOT! 2 1337 4 j00 as long as you have hank hall in your deck (u'd be stupid if you didnt) this card is useful turn one and even better turn 3. it has a boost that acualy makes up for the cost. a 2 2 and 4 4 on turn 3!
my thoughts
poi
8/9/2004 1:20:10 AM
i think dawn granger is good but if ur using her and hank hall u have to concider them as 3 drops because of there powers the work really well together and remeber if both r in play and in the same row always put hank hall to the left of dawn (look at picture)
darn :(
KingGarth007
10/9/2004 2:05:22 PM
you have to wait till' turn 3 to play either dawn Granger or Hank hall because of the boost2 and his boost1. :( :(
almost every time i've had dawn in the opening hand, hank was usually the next draw. by turn 2 i had dawn at 2-2 and hank at 4-4 as compared to my opponents 1-1 and 2-2. don't have to wait till turn 3 just to use them, but i do admit the board advantage is nice.
Team attack goodness.
The Watcher
5/15/2005 7:11:26 PM
Teen Titans are all about board advantage and this just adds to that and encourages team attacks. You want Robin out the turn before Dawn and Hank hit the table for team attack goodness.
One of biggest 1 drops in the game... well.. big when her partner is out :D
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