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| avalon |
fallen303
Card Flipper
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( 98 Posts)
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10/31/2005 1:37:25 PM |
use her to get avalon out, then suddenly arkham has a reliable searcher in Straight to the grave.
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| very nice |
Bat-bob
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11/1/2005 6:19:31 PM |
doesn't say the character has to be non-stunned or ready or anything, so if you were going to sack him more power to her. definitely a replacement for talia in a LoA deck. hell, use ivy to search for metropolis if your thuggee gets creamed & team them up right away.
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| All I know |
MonkeyBoi08
Top-Decker
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( 124 Posts)
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11/4/2005 6:31:52 AM |
AI definatly needed a two drop and they definatly got a good one. Now AI has the right characters for every single drop. Ivy is really good because you can KO that harley that you played the turn before to get any location. Now with the new card that lets you search your deck for a character and put it in your graveyard. You can definatly use Ivy to search for avalon or Slaughter Swamp to get the character back
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| Sweet Poison |
XENON
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11/4/2005 7:36:39 PM |
This works very well in an Arkham build, or anything that thrives on locations. In particular, Bat's Belfry will provide an optimal response to Injustic Gang too many cards in your hand, and then you get them back. An Arkham Squadron build could really abuse that. Either way, miss Ivy here will make sure things are a bit more consistant.
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| shes great |
Scarecrow89
Top-Decker
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( 455 Posts)
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12/18/2005 2:13:35 AM |
i just cant ever decide which ivy's i wanna use, they are all good
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| i love her!!!! |
jalavier
Top-Decker
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( 790 Posts)
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1/30/2006 9:02:01 AM |
she's the 2 drop i was waiting for AI!!!! And searching locations it's really useful for AI!!!
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| Word of caution. |
XENON
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1/30/2006 3:26:30 PM |
Poison Ivy is a really good card. I like to use it. I find that her effect is a double edged sword. There are times when you are faced with the dilema of burning a needed resouce for a location you probably need a little more and you might have to sacrifice some board pressence to do it as well. Your opponent will inevitable go after her to get rid of her quickly, or to force your hand into koing a character you may not be ready to ko. One little piece of tech that is being employed is to use Mad Hatter to steal another character and use them as cannon fodder. However, this requires the burning of a resource point. I use her in an army injustice gang build and there are times when Dr. Light is in play later and I wish I had one more army guy handy to exhaust someone. I still rate this card fairly high and love to use it, but it can become a problem at times. However, here 3 3 stats make up for this.
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| board-clearing combo |
Number6
Top-Decker
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( 672 Posts)
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1/30/2006 10:11:57 PM |
Bring this Ivy out on turn 2, then with initiative on turn 3 bring out Mad Hatter and use the extra RP (on Hatter's effect) to grab your opponent's 2-cost character. Swing the stolen 2-cost into your opponent's biggest guy (use a Glass Jaw, as AI should have them) for a mutual stun, then have Ivy KO the stolen guy to replace that flipped Glass Jaw with the Asylum (or whatever other location you like). For additional punishment, have the Hatter use Kidnapping on the stunned character your opponent controls to clear the field (and draw you a card).
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