shes a great character with a great effect and with the other captain marvel that has that teen titan go like effect ready her if she's adjacent and do it again if you can.
again
bat-bob
8/2/2005 12:09:47 AM
i say TT and Avengers. so much potential. hell, if anything Avengers and Gotham for Dynamic Duo.
Playroom? Looking at it on say even turn two, you team attack, stun maybe her, they lost both guys, and would take seven (three stuns plus four for playroom). They lose someone, you don't. Plus she can actually stun up the scale, and would be common to team attack visible characters to stun hidden. Just awesome.
COOL
smartcedie
8/7/2005 4:48:27 AM
turn 3 with playroom out. quicksilver attacks his 1-drop, he takes at most 8 endurance loss. team attack beast and natasha onto his 2-drop, he takes 6 endurance loss. his 3-drop gets stunned because of natasha, 3 endurance loss. quicksilver readies, and he takes another 4. 21 endurance loss on TURN 3 with no pumps whatsoever!!!
also
bat-bob
8/8/2005 12:09:50 PM
that's assuming he didn't reinforce, so it'll be slightly less.
The math doesn't quite add up to me, unsure how quicksilver would cause eight damage on a one drop without a pump. However the way I'm seeing the damage.
You start out with a team attack Quicksilver and Natash on their one drop. Easy stun, not likely to counterstun. Five damage, plus a stunned three drop, eight damage. Quicksilver readies. Team attack beast (or whoever your one drop is) plus quicksilver against their two drop, that's another six damage, Quicksilver readies. You probably got your one drop stunned. Quicksilver attacks directly. That's eighteen damage to one, and you recover your one stunned one drop while they only get back their three. Huge early advantage, you quite possibly have taken half their life by turn three, so you should fly to an easy turn five victory. Battles would make all this even worse, as your guys would be fine.
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