| Awesome Name |
Lt. Origami
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5/2/2005 11:15:45 PM |
Awesome effect too. Not only do you get a -3 def but you can move some annoying characters out of the Hidden Area to smack around.
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| Hmm |
The boy who would be doom
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5/3/2005 3:07:50 AM |
This is like I Hate Magic, although IHM can remove invulnerable but it only lasts the combat. But this card can give a -3 DEF for the turn and can move a hidden charcter out. Both plot twist are similar although they are used very differently.
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| In Modern DC... |
swarm_spider16
Top-Decker
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( 416 Posts)
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7/20/2005 12:56:55 AM |
this card will be in every deck.
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| Works well in constructed to.. |
MagnetoX
Top-Decker
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( 231 Posts)
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11/10/2005 7:34:47 AM |
This card has seen a lot of play in constructed. It helps so much against Consealed and Curve by getting rid of Hounds of Ahab.
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amazingjames
Top-Decker
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( 123 Posts)
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12/21/2005 5:30:11 AM |
this card is great if your metagame is roth with shadow characters like for MKKO and and what not
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| No Man really does Escape |
JusticeLords
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3/2/2006 1:01:27 AM |
This is one of the best cards to come out to battle hidden and also -3 defense is great.
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Mr. Enemy
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6/26/2006 3:33:56 PM |
Take that ahmed This + Finishing Move=gg
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| no man |
the_kreep
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6/26/2006 3:40:00 PM |
good card good tech good beatdown card just a great card
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| You can use 8 of these |
lord-doom
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6/27/2006 3:55:30 PM |
Out of the Darkness does the same thing from Marvel Knights, so you could run 8 of these in a deck - 4OUTD and 4 No One Escapes
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| great card |
demon101
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6/28/2006 3:31:23 PM |
this card is simply great
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