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  Divinity
Divinity, Vampiric General
Set Heralds of Galactus
Version Vampiric General
Cost 4
Type Character
Team Doom
ATK / DEF 9 ATK / 7 DEF
Flight? No
Range? No
Ongoing? No
Rarity U
Card Text

At the start of the build phase, KO a resource you control or a Doom character you control.

Whenever Divinity stuns a character, KO that character.

Flavor Text

"Death is not the end, my friend."

Artist Pop Mhan
Number MHG_129



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 She kool!
 rodiqio
Power Player
     ( 1155 Posts)     8/30/2006 1:42:57 AM 
I'd rather play her in JLI though

 She's be cool in JLI
 lebeau
Power Player
     ( 1098 Posts)     8/30/2006 11:17:18 AM 
I'm not sure about her in Doom though. 4-drop Doom is a no-brainer. The extra attack and the KOs are nice. And Doom should have minions to KO to keep her around.

 
 Cruelty
Power Player
     ( 1370 Posts)     8/30/2006 11:51:52 AM 
I think The New Brotherhood got a big helper here. They never had anyone good to drop next to sabretooth but this thing is a bomd. Use here with Intergalactic Summit in the row. Keeps em all teamed up and just KO IS at next build phase. Can u Imagine this one with 2-3 New Brotherhoods in the row?

 
 Facedown
Top-Decker
     ( 468 Posts)     12/31/2006 2:23:14 AM 
1-of in silver age til Ahmed phases out.

 A great deck built around..
 DarkstriderX
Card Flipper
     ( 69 Posts)     1/24/2007 12:54:02 PM 
Divinity is great, master of puppets mole man 3 drop dr. doom.. plus if u can fate him out.. Man this guy is insane.. After turn 4 ko moloids to his effect.. They burn from puppets, and u have mole man out there to bring moloids back not to mention dr. doom


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